DeadZone puts players into the same universe that Madfinger created with the first Shadowgun game, but this time around, the new game is solely based on multiplayer. The third person tactics used against Shadowgun AI may be useful in singleplayer, but how much does the multiplayer aspect change the game mechanics? And what have Madfinger done to keep the game compelling and enjoyable in a multiplayer environment?
Addicted to the game Shadowgun? Well, we can’t really blame you for becoming one of those Shadowgun fanatics because the game is really cool and amazing. Would it spark your interest if we told you that Shadowgun can now be played on your iPad or iPhone?