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	<title>Mobile Magazine &#187; ea</title>
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	<link>http://www.mobilemag.com</link>
	<description>Gadgets, Smartphones, Android Tablets, iPhone, iPad and all the latest tech you&#039;d expect.</description>
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		<title>EA Says Its Not Behind Xbox One Used Game Restrictions</title>
		<link>http://www.mobilemag.com/2013/06/12/ea-used-games-xbox-one/</link>
		<comments>http://www.mobilemag.com/2013/06/12/ea-used-games-xbox-one/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 16:00:25 +0000</pubDate>
		<dc:creator>Leo Xavier</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Used Game]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=150488</guid>
		<description><![CDATA[<p>Electronic Arts COO Peter Moore is saying that EA has not pushed to implement the used game restrictions on Xbox One.</p><p>The post <a href="http://www.mobilemag.com/2013/06/12/ea-used-games-xbox-one/">EA Says Its Not Behind Xbox One Used Game Restrictions</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-150493" title="ea-peter-moore" src="http://www.mobilemag.com/wp-content/uploads/2013/06/ea-peter-moore.jpeg" alt="" width="640" height="425" /></p>
<p>Microsoft certainly has not impressed gamers with their rules regarding used games for their <a href="http://www.mobilemag.com/2013/06/10/xbox-one-pricing/">Xbox One</a>. Electronic Arts COO Peter Moore was at E3 talking to <a href="http://www.polygon.com/2013/6/11/4421314/electronic-arts-talks-drm-and-used-games">Polygon</a> on the matter. He says that EA has not pushed in any way to implement the restrictions.</p>
<p>The Xbox One allows publishers to block used games and it will only allow gamers to lend a game disc once to someone who’s been on their Live friends list for at least 30 days. Sony on the other hand<a href="http://www.mobilemag.com/2013/06/11/sony-playstation-4-coming-holiday/"> announced earlier</a> that there won’t be any restrictions, though there could be a few <a href="http://www.mobilemag.com/2013/06/11/sony-ps4-drm/">PS4 games with DRM</a>.</p>
<p>According to Moore, “<em>EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games. I like the ecosystem. I like the fact that it&#8217;s kept pricing at a good level for eight years. I like the fact that someone can buy a physical game and see some equity in that game. That keeps GameStop vibrant and they are a great launch and marketing partner for us”.</em></p>
<p><em>&#8220;EA has never had a conversation, and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it</em>&#8220;.</p>
<p>Regarding EA’s Online Pass system which they ditched last month, Moore said that it was a &#8220;mistake&#8221; and &#8220;wasn&#8217;t consumer friendly&#8221;. The system had a single use code in place which was available with new games. Those who bought a used game had to purchase an online pass.</p>
<p>What do you think of Microsoft&#8217;s Xbox One restrictions? Are they really a big deal, or are folks making things seem worse than they really are? Share your thoughts in the comments below.</p>
<p>[<a href="http://www.theverge.com/2013/6/11/4421506/ea-peter-moore-interview-e3-2013-online-pass-xbox-one">Image Source</a>]</p>
<p>The post <a href="http://www.mobilemag.com/2013/06/12/ea-used-games-xbox-one/">EA Says Its Not Behind Xbox One Used Game Restrictions</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>SimCity Server Problems Solved</title>
		<link>http://www.mobilemag.com/2013/03/15/simcity-server-problems-solved/</link>
		<comments>http://www.mobilemag.com/2013/03/15/simcity-server-problems-solved/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 21:18:08 +0000</pubDate>
		<dc:creator>Leo Xavier</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=147180</guid>
		<description><![CDATA[<p>EA has now announced that they have completed the upgrade of the SimCity servers.</p><p>The post <a href="http://www.mobilemag.com/2013/03/15/simcity-server-problems-solved/">SimCity Server Problems Solved</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-147181" title="SimCity-Servers" src="http://www.mobilemag.com/wp-content/uploads/2013/03/SimCity-Servers.jpg" alt="" width="640" height="418" /></p>
<p>For hardcore gamers there is nothing worse than interruptions while playing a game, be it an urgent call from your office or your big older brother wants to play or, if you are a SimCity gamer, <a href="http://www.mobilemag.com/2013/03/07/simcity-server-troubles/">sever issues</a>. But now we have good news for all the SimCity players out there, EA has <a href="http://www.simcity.com/en_US/blog/article/simcity-update-7">announced</a> that they have completed the upgrade of the servers.</p>
<p>The original servers have been migrated to faster and higher capacity servers, and they have announced a server status page in case users want to check how a server is doing and have also released a patch.</p>
<p><strong><em>Server Upgrades</em></strong><em>: We’ve completed the migration of all our original servers to the new, faster/higher capacity server architecture. We’ll continue to provide ongoing optimizations for our servers.</em></p>
<p><strong><em>Server Status Page</em></strong><em>: Want to check the status of one of our servers? Now you can – the team created a server status page that lives on SimCity.com. You can view it here: <a href="http://www.simcity.com/en_US/server-status">http://www.simcity.com/en_US/server-status</a></em></p>
<p><strong><em>Patch 1.5</em></strong><em>: We’ve deployed a new patch yesterday to address some trade intermittency issues, which should make regional interaction more responsive. We’re going to continue to improve the speed between cities within a region. It should also decrease the chance of losing progress on your city via a rollback. You can view the full patch notes <a href="http://forum.ea.com/eaforum/posts/list/9361449.page">here</a></em>.</p>
<p>So, are you able to connect to the servers easily now?</p>
<p>[<a href="http://www.geeky-gadgets.com/simcity-servers-upgrade-completed-by-ea-14-03-2013/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+geeky-gadgets+%28Geeky+Gadgets%29&amp;utm_content=Google+Reader">Source</a>]</p>
<p>The post <a href="http://www.mobilemag.com/2013/03/15/simcity-server-problems-solved/">SimCity Server Problems Solved</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>SimCity Servers Continue to Struggle, Making It Hard For Gamers to Play</title>
		<link>http://www.mobilemag.com/2013/03/07/simcity-server-troubles/</link>
		<comments>http://www.mobilemag.com/2013/03/07/simcity-server-troubles/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 17:42:32 +0000</pubDate>
		<dc:creator>Andrew Grush</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=146840</guid>
		<description><![CDATA[<p>Thinking about picking up EA's new SimCity reboot? You might want to wait a little while longer, as the game continues to struggle with server issues.</p><p>The post <a href="http://www.mobilemag.com/2013/03/07/simcity-server-troubles/">SimCity Servers Continue to Struggle, Making It Hard For Gamers to Play</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-146841" title="simcity" src="http://www.mobilemag.com/wp-content/uploads/2013/03/simcity.jpg" alt="SimCity" width="640" height="336" /></p>
<p>Thinking about picking up EA&#8217;s new SimCity reboot? You might want to wait a little while longer. While the media and many gamers are praising the title (82 out of 100 on Metacritic), it is currently receiving quite a bit of criticism due to server issues.</p>
<p>SimCity continues the trend that many big PC game studios are moving to: always online DRM. This means that you need to connect to a server in order to get into the city building action. Unfortunately, SimCity is selling way better than EA anticipated and that means that their servers weren&#8217;t ready for the load.</p>
<p>Added to the issue is that EA&#8217;s cloud features aren&#8217;t just about &#8216;logging in&#8217;, in fact many of the tasks within the game as supposedly augmented by their servers in a bigger way than many other “always-on” games like Diablo 3.</p>
<p>Here&#8217;s what the SimCity team has to say about the issues that angry customers are encountering so far:</p>
<blockquote><p><em>What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We’ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.</em></p></blockquote>
<p>Bottom-line is that unless you are willing to put up with server issues, you might want to wait off a few weeks or even a month or two before rushing out and picking this title up. Are we really that surprised? Honestly just about every game that has went with always-on DRM has encountered these kinds of problems.</p>
<p>Diablo 3 was virtually unusable on its first day of launch and continued to be plagued with issues for weeks thereafter. What do you think of this kind of DRM, do you think that the cloud-augmented features are worth it or is this merely just a way for studios to ensure that piracy is at a minimum?</p>
<p>[ <a href="http://www.eurogamer.net/articles/2013-03-07-gamer-anger-grows-as-simcity-debacle-threatens-to-turn-ugly">source</a> ]</p>
<p>The post <a href="http://www.mobilemag.com/2013/03/07/simcity-server-troubles/">SimCity Servers Continue to Struggle, Making It Hard For Gamers to Play</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>Ubisoft Dev Leaks Juicy Wii U Details, Including Price and Date</title>
		<link>http://www.mobilemag.com/2012/05/23/ubisoft-dev-leaks-juicy-wii-u-details-including-price-and-date/</link>
		<comments>http://www.mobilemag.com/2012/05/23/ubisoft-dev-leaks-juicy-wii-u-details-including-price-and-date/#comments</comments>
		<pubDate>Wed, 23 May 2012 14:55:36 +0000</pubDate>
		<dc:creator>Michael Kwan</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Multimedia Devices]]></category>
		<category><![CDATA[Other Tech]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo wii u]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[wii vitality sensor]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=133651</guid>
		<description><![CDATA[<p>Yes, I know. We always have to take rumors and leaks with a grain of salt, but we can't help but to jump all over what we just learned about the upcoming Nintendo Wii U console.</p><p>The post <a href="http://www.mobilemag.com/2012/05/23/ubisoft-dev-leaks-juicy-wii-u-details-including-price-and-date/">Ubisoft Dev Leaks Juicy Wii U Details, Including Price and Date</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-133652" title="120522-wiiu" src="http://www.mobilemag.com/wp-content/uploads/2012/05/120522-wiiu.jpg" alt="" width="488" height="272" /><br />
Yes, I know. We always have to take rumors and leaks with a grain of salt, but we can&#8217;t help but to jump all over what we just learned about the upcoming Nintendo Wii U console. This information comes by way of a supposed Ubisoft Milan developer who, for some reason or another, decided to spill the beans on an online forum.</p>
<p>The launch price will be reportedly between $350 and $450 with the release planned for November 23. Technical details include DirectX11 support, Unreal Engine 4, 2GB of RAM (560MB for OS), Radeon HD 6770 graphics, and some pre-installed software. I imagine that last bit will be similar to some of the &#8220;channels&#8221; that we have on the current Nintendo Wii.</p>
<p>There are still &#8220;multiple versions&#8221; of the console with various developers, so the design has not yet been finalized. The touchscreen controller is definitely in there, but the trigger buttons won&#8217;t be analog. There&#8217;s also word of some inclusion of the Wii Vitality Sensor. The UI on the Wii U will be customizable in some way and, catching up with Microsoft and Sony, Nintendo will be offering some sort of achievements system.</p>
<p>Ubisoft&#8217;s planned games include Rayman Legends, The Avengers, Assassin&#8217;s Creed 3 (running at 60fps at 1080p), Just Dance 4, and Killer Freaks from Outer Space. EA, Valve and Crytek are all working on Wii U titles. Valve specifically is working on Portal ports and a digital distribution platform.</p>
<p>Chalk this up to rumor for now, but Nintendo should be making some formal announcements at E3 next month.</p>
<p>[<a href="http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html">Source</a>]</p>
<p>The post <a href="http://www.mobilemag.com/2012/05/23/ubisoft-dev-leaks-juicy-wii-u-details-including-price-and-date/">Ubisoft Dev Leaks Juicy Wii U Details, Including Price and Date</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>EA Origin offers cross-platform gaming and social networking</title>
		<link>http://www.mobilemag.com/2011/07/11/ea-origin-offers-cross-platform-gaming-and-social-networking/</link>
		<comments>http://www.mobilemag.com/2011/07/11/ea-origin-offers-cross-platform-gaming-and-social-networking/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 14:44:51 +0000</pubDate>
		<dc:creator>Michael Kwan</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea origin]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[game center]]></category>
		<category><![CDATA[mobile games]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=118996</guid>
		<description><![CDATA[<p>EA is trying to challenge Apple's Game Center. The key difference with EA's Origin game network, though, is that it is designed to work across platforms, including both mobile devices and your PC.</p><p>The post <a href="http://www.mobilemag.com/2011/07/11/ea-origin-offers-cross-platform-gaming-and-social-networking/">EA Origin offers cross-platform gaming and social networking</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-119007" href="http://www.mobilemag.com/2011/07/11/ea-origin-offers-cross-platform-gaming-and-social-networking/picture-1/"><img class="size-large wp-image-119007" src="http://www.mobilemag.com/wp-content/uploads/2011/07/Picture-1-640x345.png" alt="" width="640" height="345" /></a></p>
<p>You could say that Electronic Arts (EA) is trying to challenge Steam. You could also say that EA is trying to challenge Apple&#8217;s Game Center. The key difference with EA&#8217;s Origin game network, though, is that it is designed to work across platforms, including <a href="http://www.ubergizmo.com/2011/07/ea-launches-origin-game-network-that-will-work-across-pc-and-mobile-platforms/">both mobile devices and your PC</a>.</p>
<p>With Origin, you can purchase and download your EA games directly from their store, but it also means that you can challenge your Origin-connected friends to see who gets the highest score in certain games. The social network would also allow you to play these games with your friends in real time, but the kicker is that they don&#8217;t have to be on the same platform.</p>
<p>You could be playing Scrabble on your iPhone, while friend A has it on his PC and friend B has it on her Galaxy S. That&#8217;s awesome. What&#8217;s more, your saved files are stored in the cloud. You can start a game on your iPad while riding the subway, but continue it on your computer when you get home from work.  Whether this would ring true for any <a href="http://www.appaggie.com">free apps</a> you download, or they would have to be specifically developed for the Origin game network.  That would remove many hot titles from the equation.</p>
<p>One of the challenges that EA will have to face is getting this approved by Apple. After all, if you can buy your games directly through Origin, you&#8217;re skipping the iTunes App Store and Steve isn&#8217;t getting his cut of the profits.</p>
<p>The post <a href="http://www.mobilemag.com/2011/07/11/ea-origin-offers-cross-platform-gaming-and-social-networking/">EA Origin offers cross-platform gaming and social networking</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>Fatality! Multiplayer Ultimate Mortal Kombat 3 HD For iPad</title>
		<link>http://www.mobilemag.com/2011/02/11/fatality-multiplayer-ultimate-mortal-kombat-3-hd-for-ipad/</link>
		<comments>http://www.mobilemag.com/2011/02/11/fatality-multiplayer-ultimate-mortal-kombat-3-hd-for-ipad/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 16:58:02 +0000</pubDate>
		<dc:creator>Michael Kwan</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ipad game]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[ultimate mortal kombat 3 hd]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=114169</guid>
		<description><![CDATA[<p>The trouble with most iPhone games is that they are single-player experiences. The iPad, with its bigger screen, lends itself to multiplayer enjoyment and that's exactly what you get with Ultimate Mortal Kombat 3 HD. That, buckets of blood, and loads of severed limbs.
</p><p>The post <a href="http://www.mobilemag.com/2011/02/11/fatality-multiplayer-ultimate-mortal-kombat-3-hd-for-ipad/">Fatality! Multiplayer Ultimate Mortal Kombat 3 HD For iPad</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mobilemag.com/wp-content/uploads/2011/02/ultimate-mortal-kombat-3.jpg" alt="" title="ultimate-mortal-kombat-3" width="640" height="480" class="aligncenter size-full wp-image-114220" /></p>
<p>The trouble with most iPhone games is that they are single-player experiences. The iPad, with its bigger screen, lends itself to multiplayer enjoyment and that&#8217;s exactly what you get with Ultimate Mortal Kombat 3 HD. That, buckets of blood, and loads of severed limbs.</p>
<p>Quite unlike the iPhone version, the iPad version of the game offers a two-player on the same device mode. You get two complete sets of controls (I&#8217;m thinking that <a href="http://www.mobilemag.com/2011/02/09/thinkgeek-arcade-inspired-joystick-it-for-ipad/">JOYSTICK-IT</a> kit could come in handy here) and a nice roster of violent kombatants at your disposal. The graphics look like they leave something to be desired, but this is two-player Mortal Kombat on the go!  Multiplayer mode will also work with two devices connected via Wi-Fi or Bluetooth.</p>
<p>People who are familiar with my gaming background will know that I&#8217;m a <a href="http://www.hadoukenonline.com">fighting games</a> geek. While I prefer the Street Fighter franchise, Mortal Kombat holds a special place in my heart too. Who can forget their first experience as Sub-Zero, tearing a guy&#8217;s head and spine <em>right out of his freakin&#8217; body</em>?</p>
<p>Get over here! Ultimate Mortal Kombat 3 HD for iPad is regularly $4.99 through the App Store, but is on now for just $1.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/FKH0TKa0N-A" frameborder="0" allowfullscreen></iframe></p>
<p>[<a href="http://itunes.apple.com/us/app/ultimate-mortal-kombat-3/id408070814?mt=8">iTunes</a>]</p>
<p>The post <a href="http://www.mobilemag.com/2011/02/11/fatality-multiplayer-ultimate-mortal-kombat-3-hd-for-ipad/">Fatality! Multiplayer Ultimate Mortal Kombat 3 HD For iPad</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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		<title>EA slashes iPhone games to 99 cents for 48 hours</title>
		<link>http://www.mobilemag.com/2010/06/22/ea-slashes-iphone-games-to-99-cents-for-48-hours/</link>
		<comments>http://www.mobilemag.com/2010/06/22/ea-slashes-iphone-games-to-99-cents-for-48-hours/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 00:28:04 +0000</pubDate>
		<dc:creator>Fabrizio Pilato</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.mobilemag.com/?p=86721</guid>
		<description><![CDATA[<p>EA has a blowout on games right now to welcome the iPhone 4.  The 99 cent sale has a huge list of games, some might be of interest to you, many may not.  Fifa and Need for Speed Shift would be my picks. The sale only lasts 48 hours, so get on it if you're up for gaming.  </p><p>The post <a href="http://www.mobilemag.com/2010/06/22/ea-slashes-iphone-games-to-99-cents-for-48-hours/">EA slashes iPhone games to 99 cents for 48 hours</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-86724" title="ea-99cent" src="http://www.mobilemag.com/wp-content/uploads/2010/06/ea-99cent.jpg" alt="" width="340" height="226" />EA has a blowout on games right now to welcome the <a href="/tag/iphone-4/">iPhone 4</a>.  The 99 cent sale has a huge list of games, some might be of interest to you, many may not.  Fifa and Need for Speed Shift would be my picks. The sale only lasts 48 hours, so get on it if you&#8217;re up for gaming.  Here&#8217;s a partial list:</p>
<p>• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fbattleship%2Fid337133671%3Fmt%3D8">Battleship</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/clue/id315286034?mt=8">Clue</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/connect-4/id339807838?mt=8">Connect 4</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/command-conquer-red-alert/id333225329?mt=8">Command and Conquer Red Alert</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/fifa-10-by-ea-sports/id331532161?mt=8">FIFA 10</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/madden-nfl-10-by-ea-sports/id328923801?mt=8">Madden NFL 10</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/nba-live-by-ea-sports/id336438520?mt=8">NBA Live 2010</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/need-for-speed-shift/id337641298?mt=8">Need for Speed Shift</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/need-for-speed-undercover/id314297798?mt=8">Need for Speed Undercover</a><br />
• <a href="http://itunes.apple.com/us/app/simcity/id300255603?mt=8">SimCity Deluxe</a><br />
• <a href="http://itunes.apple.com/us/app/the-game-of-life-classic-edition/id326912270?mt=8">The Game of Life</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/tiger-woods-pga-tour-by-ea/id313621355?mt=8">Tiger Woods PGA Tour</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/trivial-pursuit/id310735743?mt=8">Trivial Pursuit</a><br />
• <a href="http://click.linksynergy.com/fs-bin/click?id=kG5*xGv/F9Y&amp;subid=&amp;offerid=146261.1&amp;type=10&amp;tmpid=3909&amp;RD_PARM1=http://itunes.apple.com/us/app/yahtzee-adventures/id296288981?mt=8">Yahtzee Adventures</a></p>
<p>[Via <a href="http://gizmodo.com/5569929/ea-iphone-games-are-on-sale-for-99-cents">Gizmodo</a>]</p>
<p>The post <a href="http://www.mobilemag.com/2010/06/22/ea-slashes-iphone-games-to-99-cents-for-48-hours/">EA slashes iPhone games to 99 cents for 48 hours</a> appeared first on <a href="http://www.mobilemag.com">Mobile Magazine</a>.</p>]]></content:encoded>
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