Respawn Entertainment and EA’s Titanfall 2 is exciting, much better than its predecessor, full of promise for the future, and is a suggested buy for gamers. About its only disappointment is its bad timing in its launching. Titanfall 2 just happened to be launched almost at the same time as the universally awaited Battlefield 1 and Call of Duty: Infinite Warfare. But then, this is only the commercial side so perhaps this defect can be fixed in the future. As for the game, well, it holds its own, and some even call it better than Battlefield and Call of Duty, because it offers some things different. For one, those who have already reviewed the game are giving mostly positive reviews. Many players who have been influenced by the critics are now picking up the game, at least out of curiousity, and now loving every minute of play time. However, by the numbers, online players and sales are still overflowing for Battlefield 1 and the new Call of Duty since these games were launched just a little bit earlier and have been awaited for a long time.
Basically, Titanfall 2 addresses everything negative that happened with the original Titanfall. The original game attempted to be a multiplayer-only experience and tried to tell a story to its players in an unconventional manner. This didn’t seem to sit well with its players. Titanfall 2 still tells a story but it’s now a single player with a full campaign on different levels. And it’s not just a classic soldier-carry-a-gun-run-around-and-shoot type of game. The player is Rifleman Jack Cooper and is permanently partnered with a giant battle robot. The player and the robot can move independently from each other or Cooper (you) can enter the robot and fight using the machine. As Cooper the player also gets to do a lot of sliding, double-jumping, and wall running (yes, not wall climbing) and doing all these never felt so good, and will never get to do in Battlefield and Call of Duty.
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Cooper and the robot literally get to rain down death on the enemy and not just from their weapons. Cooper even has throwing stars, like a real ninja. All through the campaign levels, this human-robot bond is actually Cooper being kept company by his adorable smart-talking Titan companion, BT-7274, and with its own voice and AI intelligence, so it’s not just a dumb robot following Cooper around. Each pilot is connected to their Titan via neural link, and Cooper is forced to establish one with the pilot-less BT early in the game. In multiplayer mode, Titanfall 2 delivers on its promise of fluid, kinetic combat both on foot, in the air, and while piloting the Titan. All weapons feel great all around, while the mix of gadgets and abilities allow for dynamic gameplay and varied strategies. Titans feel super strong while adding yet another tactical layer to the combat, which it does spectacularly.