What do you think of when it comes to Gameloft? More than likely you think of reasonably good games based on existing franchises and other licensed content. What you don’t think of is original new stories and the use of cutting edge engines like Unreal 3.
This is what makes Gameloft’s Wild Blood different from the rest of the developer’s offerings. The game features a story that is loosely based on the legend of King Arthur and Lancelot (VERY loosely), so it’s still technically based on something, but with some big twists.
How does the company’s first Unreal 3 offering turn out? Let’s take a look.
Story and Character Development
Wild Blood is what we call a “hack and slash” action game. These types of games are usually light on the story and heavy on the action, though they do have some RPG-like elements like equipment upgrades thrown in.
Wild Blood certainly fits the bill here. It’s story is nothing to get excited about, though the action is a lot of fun. The storyline just seems kind of dumb to be honest. Lancelot was allegedly having an affair with King Arthur’s wife, Arthur gets mad as hell. He lets a witch take over, she summons demons and destroys everything Lancelot knows and loves.
Lancelot returns from some other quest to see the world he knows in near-ruin. Fighting ensues.
Those who have played games like “Darksiders” will somewhat see some familiarity in the mechanics and even (Slightly) the story.
I’d give the story a 1 out of 5, to be honest. Does that make this game bad? No, just don’t expect a solid and engrossing story. Mobile games are certainly not known for great storytelling mechanics, so this isn’t that surprising.
Gameplay and controls
Wild Blood might not have the strongest story around, but the gameplay is actually quite good for a mobile game. I played the game on an iPad 2 and ran into few bugs or major issues. The cameras are bit wonky, with rotating done by swiping around the screen, and sometimes Lancelot doesn’t hit the exact target you are aiming for- but it’s still not bad controls either.
I didn’t experience any slowdown or lag on the iPad 2, though this might not be the same case with an original iPad or if you use the iPhone to play the game.
The game isn’t on rails, but it is very linear nonetheless. You basically hit switches, open doors and kill things. There isn’t much more advanced elements to the gameplay but it’s enjoyable too. Comparing this to a high-quality console or handheld console game makes it look less than perfect- but it was really the most fun I’ve had with a mobile game, including my experiences with Infinity Blade.
Graphics and Audio
The graphics and audio in Wild Blood are probably the most exciting thing about the whole experience while testing the game out. The graphics might not live up to PS3 and Xbox 360 standards, but they certainly fit pretty close to PS2, Wii, and Xbox 1 games in quality.
The world feels polished and the game wouldn’t look out of place next to other console games from the last-gen systems. The enemies are varied enough and aren’t all the exact same creatures. The bosses are enjoyable and the details on the graphics are good there as well.
The music seems to fit the mood of the game of the game. It’s dark and gritty, while not being too annoying at the same time.
I’m personally a single player type of guy, but I have to admit the multiplayer component here is very solid. The online mode will have you blasting away at other players in two to eight person team deathmatches. There is also a capture the flag game.
Honestly, the multiplayer doesn’t add anything new and feels like something similar to games like Gears of War– but that’s not necessarily a bad thing.
You can use your local WIFI for gaming sessions or you can take the battle to the Internet as well with Wild Blood.
This game works well enough for quick play sessions, but it is engrossing and addicting enough to actually sit down and play for longer stretches as well. I almost forget I’m playing an iPad game when hacking away at enemies. Sure, it’s not quite the same caliber as hack and slashes like Diablo 3, but it is about as close as you’ll get on iOS.
Here are a few of the game’s strongest points:
- Addictive, fun design
- Wonderful graphics and sound
- It’s off-rails
- The game makes use of Unreal Engine 3
The biggest con with Wild Blood is that it feels like nothing new. If you like playing games that are fun, addicting but offer no new features or engrossing gamplay and story elements, you won’t mind this title. If you are looking for new gameplay and things that don’t feel copied from other stories – keep looking.
Here are a few of the negative points to this game:
- No innovation on Gameloft’s part
- The cameras aren’t great
- Movement can sometimes be a bit clunky
Would I pay $7 to get my hands on Wild Blood? That’s honestly a tough question. If you love multiplayer and don’t mind playing a singleplayer experience that feels somewhat overdone, sure, it’s worth the money.
Don’t expect too much out of Wild Blood and you’ll find it’s a good time waster that is one of the most ‘hardcore’ games out there for iOS devices. As for me, I wasn’t disappointed with Wild Blood, but I wasn’t blown away either.
You can get the game through the Apple AppStore for now, though an Android version is expected to hit in the next few weeks.