
It turns out that Apple will be placing a restriction both on the high-end and low-end of the pricing spectrum. At most, developers can charge up to $999 for a single application. At the low end, developers must charge a minimum of $0.99 for a single app, assuming that they are not giving it away for free. Giving away apps for free is fair game, but if you’re going to charge, you’re going to have to charge a minimum of 99 cents.
Cupertino is also placing restrictions on the size of these applications, restricting them to no larger than two gigabytes. This makes sense, given that the iPhone currently tops out at 16GB.




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