
The control scheme, as you would probably expect, makes a lot of use of the touchscreen. This unconventional gaming interface takes a little getting used to — it’s not uncommong to accidentally shoot the ball when you want to pass — but the training mode brings you up to speed quite well.
Of course, there are plenty of items to use (just like every other Mario title), so feel free to chuck turtle shells and slip on banana peels. What’s strangest about this game, however, is that each basket is not worth the same value. You dribble the ball on the question marks, accumulate coins, and then make a shot worth that many coins. In this way, typical scores are something like 830-654. Not exactly what you’d find in the NBA.
In the end, the concept is good, but it’s not implemented as well as it could have. The next Mario Kart this is not.




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